What I do

I specialize in sound design and composition for video games, film, and TV, crafting tailored audio solutions that match your project’s creative vision.

Sound Design

I record foley, create and implement audio elements, such as objects sounds, ambiences, user interface sounds and soundscapes from scratch, that enhance immersion for your product.

Original Soundtracks

I craft custom music for your project, whether it is a videogame soundtrack, a film score or a backing track for your vocals to release on streaming platforms. I like all genres, from cyberpunk to orchestral.

Audio mixing and post-pocessing

I shape and finalize music and sounds so they are clear, balanced, and professional. I blend all the tracks to create a cohesive journey and then polish the final version so it’s ready for streaming and release.

Learn more about me

Leonardo Forletta

I am a technical sound designer and composer from Turin (IT) focused on creating and implementing audio for games and media.
My workflow combines creativity, experimentation, software aptitude and strong transversal interests to supply the best solution to your needs.

Since childhood, my fascination with space, music, videogames and computers made me want to understand how things work and how they relate to one another. That curiosity is what's driving my professional path.



With a background in aerospace engineering and IT software testing, I aim on bringing a structured mindset to creative work, with a main focus in building immersive and purposeful audio experiences.

I welcome new challenges and see every new opportunity as a chance to learn and grow, thriving in teamwork projects, yet completely self-sufficient when managing solo projects.

Look... It's Wwise!

Softwares and Tools

Here is the main technical stack I use daily to craft, edit, and integrate audio.
Steinberg Cubase

Steinberg Cubase

Digital Audio Workstation

This is the main software I use to craft, mix and finalize sounds and music. It supports every activity from start to finish. Here is where the magic happens!

Izotope RX and suite

Izotope RX and suite

Audio Repair and Restoration

It is mainly used to remove noise and other unwanted artifacts from dialogue, music, and sound effects, especially in film, TV, podcasts, and game audio.

Unreal Engine

Unreal Engine

Game Engine

I create in‑game audio calls directly inside the levels, triggering sounds and music. I also use MetaSound to design and implement sound‑design elements and musical layers, building dynamic audio graphs.

Audiokinetic Wwise

Audiokinetic Wwise

Audio Middleware

It acts as a bridge between the DAW and the Game Engine. I use i to design and manage interactive audio for video games, creating randomized spatialized sounds and non-linear adaptive music structures in layers.

Dolby Atmos

Dolby Atmos

Spatial Audio Technology

Modern platforms require extreme spatial detail from their products. I use this technology to create immersive, cinematic soundscapes, placing sounds in three‑dimensional space around the audience and enhancing the emotional impact of the film.

Contact me

Ready to discuss your audio needs? Drop a message to ask for collaborations, tell me about your project, ask a question or share feedback.

Give me a ring

Leonardo Forletta
+39 351 35 37 985
Mon - Fri, 8:00-22:00

Contact me